Advice on Stand Alone Software creation for Pipeline Tool
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12
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1316
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October 10, 2018
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Maya API: File translators - OpenMaya vs C++ speeds?
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2
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1991
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September 6, 2018
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How correctly calculate game budgets (textures MB, meshes MB, polycount)?
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4
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4530
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August 14, 2018
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An interesting website about pipelines
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3
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1315
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August 8, 2018
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Turtle Virus has destroyed my pipeline - How to annihilate it?
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13
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8440
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June 28, 2018
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Max - can I query vray license availability?
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0
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999
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June 7, 2018
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Some problem about Sprite Renderer batching in Unity
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2
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3945
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May 25, 2018
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Customize p4 trigger with a local config?
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3
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1090
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May 21, 2018
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Databases in VFX Pipelines (Prism-Pipeline)
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3
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2594
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May 10, 2018
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Studio Art Pipeline Tools Question
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5
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1820
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May 2, 2018
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Tips for Setting up a 3D Pipeline?
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11
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4549
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April 17, 2018
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HealthValidations - shameless plug ;)
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3
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1431
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March 24, 2018
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Free and Open Source resources for CG pipelines
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0
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1417
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March 12, 2018
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Havok Behavior v. NaturalMotion Morpheme
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7
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9871
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March 9, 2018
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Looking for advice on Asset Management for Mid-Sized studios
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6
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1803
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February 28, 2018
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[Maya-Python] Can't get Maya to initialize through external interpreter :S
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10
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13215
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February 22, 2018
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Automated Renderfarm Submissions (3DS Max + Vray)
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0
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1448
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February 18, 2018
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What 3D package does your studio use?
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66
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25016
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December 20, 2017
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I am writing some tools that need to run in python outside of Maya
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6
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1795
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December 17, 2017
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Namespace in production
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2
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1552
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November 29, 2017
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Stereoscopic render: doing from scratch
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0
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1200
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November 14, 2017
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Deploying a small toolchain
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3
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2755
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November 5, 2017
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Organizing tools with a folder structure
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14
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3461
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October 24, 2017
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Bitbucket and Pycharm setup
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2
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3251
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September 21, 2017
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[qt][PySide][maya] windows that run both inside and outside maya
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8
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7940
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June 1, 2017
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Cross-OS file name delimiters
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9
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1853
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May 18, 2017
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Cloud-based video review software
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0
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1342
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May 17, 2017
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Unpacking a variable in a filename in Maya
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2
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1290
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April 27, 2017
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Max to Maya multisub material issues
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0
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1287
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April 24, 2017
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Transitioning studio from 3DS Max to Maya
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25
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7556
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April 22, 2017
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